Entertaiment is the experience of a positive emotion that temporarily relieves pain, gives pleasure, or increases well-being. It may be derived from music, art, games, sports, and a myriad of other media. It can be transformational, inspiring learning and change, or it can have negative impacts on society if not regulated [1].
Entertaiment is an industry that encompasses various sectors such as publishing, film, television, video games, music, and even food. Its popularity and enduring legacy have demonstrated its potential to transcend time and place.
This article is curated by the comedy juggler Jeremy- The Entertainer. It does not necessarily reflect the views of his employer, Cambridge University Press.